Being the trivial case, this is mostly a wiseass cop-out but it's worth mentioning because computer implementations have made a substantial difference in what games are considered 'solved' and how strongly. The trivial analog to simple games is (of course) those games implemented on a computer. In terms of replay value and intricacy, 'computer games' are arguably several largely different things that all just happen to be amenable to running on computers and being sold in software boxes:
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